Tetris Couldn't Succeed at The Game Awards — An Additional Classification Might Solve This
Whenever a significant prize-giving event draws close, there’s always a clamor for the addition fresh award types to honor underappreciated efforts and delight the passions of fans who have specialized interests.
Another commentator made the case for a horror game category. It would be amazing. The same goes for board games, this being a passionate advocate's mission. However, I must insist when I prioritize because like all single-minded supporters, I possess a compelling case backing this proposal remains most pressing and significant. This is the request: It's essential to create a category for puzzle games.
Categorizing Game Types
Categorizing art by genre is not a science; opinions vary greatly, and inevitably spark debates concluding with vague boundaries. This explains why film award organizations don’t do it. However, it represents an essential concession within the realm of interactive entertainment, that demonstrate such variety they hardly constitute a single creative category.
To recognize the complete range of gaming accomplishments to receive acknowledgment, and for games of all stripes to have a chance for representation, classification by type becomes crucial.
Present Award Structure
Leading game ceremonies presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these classifications actually cover a lot of ground, making space possible for most games within them.
Different situation exists for logic-based experiences. There’s simply nowhere to accommodate them. Consider three of recent excellent titles, all very different: structural challenges of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges in another game. Which classification works among existing types? Simply put, no category fits.
The Representation Problem
Numerous examples exist excellent brain-teasers launched regularly lacking appropriate categories at major award shows, if they accidentally match for categories like Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game got overlooked in any category during that awards season
- A different innovative game received no nominations that year
- Well-received sorting experience received no acknowledgment that year
- Just some logic titles scraped into independent or mobile categories
Significance of Puzzle Games
These are often compact experiences, yet the craft of the puzzle game holds tremendous importance. Iconic mobile puzzle games rank among the most-played games worldwide and have been for over a decade.
The legendary block-stacking game rivals famous sandbox experiences for the title of best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation across multiple categories.
Recommendation and Reasoning
Logic titles wouldn't face such difficulty. You could fill a field of five with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.
To emphasize again, these represent titles lacking appropriate categories in important events. Brain-teaser creators function at the challenging frontier game development, creating some of the purest expressions of gaming itself. Comparable to movie stunt professionals, they warrant appreciation. Let’s not keep them waiting decades.